Feature status
Every feature passes the test harness, which runs the addon against the game's own addon API in a strict mock of the 1.12 client. Not every one has been seen in the real game yet. This page says which.
Tried one of the unconfirmed ones? Tell how it went with a feature check. A screenshot helps most.
Status as of version 1.10.0 (2026-10-31).
seen in game Confirmed by player screenshots and reports
- Hero barLevel, health and the experience line under your character (1.0, smaller since 1.2).
- Buffs, debuffs and buff uptimeIcons with time left and the uptime percent under timed buffs (1.2).
- Class colored ringMarks where you stand under tree tops (1.0).
- Boss and guardian platesBars with health for the final boss, bosses and guardians (1.0).
- Thin bars for plain enemiesShown since 1.2. They still jump apart in crowds, see below.
- Boss status listOne line per boss and guardian (1.0, one line each since 1.2).
- Range and skill circles, flatThe range circle (1.1) and skill circles at each skill's reach (1.3), drawn flat on the screen.
not confirmed Built and tested, waiting for a check in game
- Reset range (leash) of the guardiansThe leash bar over you while a guardian chases you, learning the real distance from play, leash rings on the minimap and the "20/40 yd" lines in the status list (1.2, 1.5). Distances need your map position, so they do not show without a zone map.
- Circles on the groundReads the camera through saved view 5
(1.4). Whether this client writes live values there is unknown; if not, the circles
stay flat and
/slite camerasays "Waiting for the camera". - Skill circles following their tooltipsA new rank or upgrade that changes a skill's yards moves its circle by itself.
- Minimap pins for lairs and chestsThey assume 1.12's minimap scale (1.2), the smaller indoor one indoors (1.8.1).
- Damage meterYour spells, the party, the last boss fight and your healing as gliding bars with icons (1.10.0).
- Run stats panelThe character pane's numbers on the screen, the changed ones green or red for a while (1.9.0).
- Minimap pins without a zone mapIn Naxxramas and other places without a map the run line's world position places the pins and measures the lairs' distances (1.8.1).
- Guardian looks and the next respawnOne look per lair on its pin, line and plate (raid marks in 1.7, item icons in 1.8, the addon's own transparent dragon heads since 1.10); the lair that comes back first glows and counts down.
- Shield on the health barFrom the shield the run reports next to your health (1.6).
- Floating action barWith cooldown seconds and the talents' clocks (1.2).
- Gear buttonsOn the minimap and the action bar to open the options (1.2).
- Debuffs and absolute health on boss barsYour debuffs with stacks and time left under the bar (1.2).
- Matching same-named units by healthSo an elite pack mob named like a guardian is not marked (1.2).
- Party frames and party platesHealth, level, damage per second and revive progress; class colored plates with an arrow (1.0).
- WarningsBoss countdown, "Name is down!" and the low health screen edge (1.0).
- Picked jewelry under the action barThe amulet, rings and trinkets you picked, with quality, cooldowns and tooltips (1.8.0).
- Area skills grown by your Area statRadius and cone circles take Area on top of the tooltip's yards; targeting reach stays as shown (1.8.0). If an area skill still hits farther than its circle, the game may also count the enemy's body size.
- Transparent dragon head and chest iconsThe addon's own BLP pictures: a dragon head tinted in each lair's color and a chest, without the square backgrounds of 1.8's item icons; a smaller boss skull (1.10.0).
- Alterac Valley error fixCatches the game's "Couldn't find region named 'MinimapCluster'" error (1.7.1).
not possible Tried and out of an addon's reach
- See-through treesThe client gives addons no access to the 3D scene. The ring and circles are drawn above the world instead.
- Overlapping name platesThe client places plates with a solver
of its own and ignores their size; shrinking them (1.2) did not help and was removed in
1.4. Hiding plain enemies (
/slite mobs hide) keeps crowds calm. - Bosses on the minimapThe game sends positions for lairs and chests but not for bosses.